Just ask yourself: "What do I want to learn?". This is the right time to start learning something new, something that really interests you.
Where are these topics applied in real life? Please visit the research page, and remember that fluid dynamics, elastoplasticity, and meshing are the bases for videogame engines, movie animations, and of course, scientific computing.
This is your thesis, do something you love: your proposals are more than welcome!
Some Example Theses Topics
Virtual Reality
Virtual Reality, along with AR, MR, XR and so on, can be a good candidate for some interesting theses on both videogames and professional visualization. Yes, we have a Quest 3 for you.
Rendering
How fast can we render 2D images and animations? And how fast and realistically can we render 3D objects? We can find out with some libraries or game engines.
Mesh Generation
Generating a mesh that can be used in gaming, movies, or in scientific software is not easy. Lots of algorithms are out there, and may be improved.
Animations
Animations are basically deformations of shapes. If we have an animation, we should be able to transport it from one mesh to another.
Generative AI
As a painter it is intriguing to play with image generators. What can they do, and is that artistic value in these images? Let's see what these models can do.
Physics Engines
Elastic analyses and simulations are employed in movie renderers, videgames, and of course, engineering software. Although is seems simple, there are still cool problems to be tackled.
Videogame AI
Reinforcement learning in videogames.
Grass Generation
Generating grass meshes in Unreal Engine 5.
Remeshing
Create better behaving meshes.
Thin-Plate Spline
Interpolating meshes to produce a smooth animation.
Laser Beams
Particles moving in a fluid.
Geometric Animation
Animating meshes via geometric properties.
Ventricle Animation
Non linear elastic heart animation with Finite Elements.
Dissipation & Data Structures
Cache-oblivious data structures on power dissipation.
DNA on Smartphones
Out-of-core DNA analysis on mobile devices.
Morphing Meshes
Animation poses using reference meshes.
Particles
Particle animation with custom fluid engine.