Mobile Computing 2017-2018

Mobile Computing

This course (6 CFU) is for the Bachelor’s degree in Computer Science.

Schedule

A tentative schedule for this year is available to download, and it is subject to change. The class is held on **Monday** and **Wednesday** at 1:00pm, room N13.

The class is held in the following rooms:

  • Monday at 1:00pm, room N16.
  • Wednesday at 1:00pm, room N1.

Class Projects

All videos and apps belong to the students that wrote them.

MC 2016-2017

The Mobile Computing class of 2016-2017 produced a good deal of applications, all working on real devices. Some of them are on app stores, some are still under development. Here you can find some of the videos of live apps running, both utilities and videogames.

Topics

Lectures will be introducing the following topics.

  • Mobile Computing
  • Hardware Architectures
  • Lua Programming Language
  • Corona SDK
  • C# Programming Language
  • Xamarin
  • Event-Driven Programming
  • User Interfaces
  • Mobile Operating Systems

There are no requirements. However, you may find useful to know about: algorithms, data structures, computer architectures.

Textbooks

There is no official textbook, framework documentations are freely available online.

You can find here a list of useful and recommended readings for your professional life.

Grading

Students will be assigned a group project and will present their results. Grades will be assigned based on the project’s realization (from idea to real functionality), design (don’t be sloppy, don’t make a shabby app), honesty with respect to the job done (work split equally, services needed by the app).

Students are expected to use a git repository to store all of their material, and contribute to the group project equally: be honest when presenting.